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XBOX 360 Console DesignIndustrial Design, Product Design2013 -
The Chicago Collection built on the success of Scott Wilson's original LunaTik watch kit by adding premium US-made band leather. Working with Horween Leather, a Chicago-based tannery, we matched our silver and black LunaTik hardware colors with custom-spec'd leather straps in black and "Dusty" brown...yeah, "Dusty" was named after me.Art Direction, Industrial Design, Product Design2012 -
A personal exploration of a simple but functional task light. Experimenting with the functionality of an LED strip and the visual of a very simple lamp architecture.Industrial Design, Product Design2013 -
A microwavable tea kettle for on-the-go lifestyles that offers convenience and speed without sacrificing enjoyment of the tea experience.Industrial Design2012 -
The Touch Pen instantly jumps between paper and touch screens with a single button click. Inspired by our increasingly mixed analog + digital lifestyles, it allows us to jump between media effortlessly. In one moment it's a pen, in the next, a stylus.
We launched the Touch Pen as our second Kickstarter project, easily surpassing our funding goal, and took all of our backers along for the ride with regular updates as it neared production. it is now available at lunatik.com.
I was MINIMAL's lead designer on the Touch Pen during and after its Kickstarter campaign.Industrial Design, Product Design2012 -
A personal project to rethink a set of headphones, with a focus on a simple, understated aesthetic, and mechanical and technical constraints driving design opportunities.Entrepreneurship, Industrial Design, Product Design2013 -
During LUNATIK's first year, I worked with Scott Wilson to art direct the brand and create a consistent feel across our branding, advertising, and product imagery. During this time, we created print ads, multiple successful Kickstarter campaigns, and possibly hundreds of product images for press releases and our own e-commerce site.Art Direction, Branding, Graphic Design2012 -
Leveraging the look and feel of traditional SLR cameras to communicate high imaging capabilities, I created the initial design concept for the Cinema HD webcam, one of the first webcams in the world to offer 720p video recording.
With Scott Wilson, Matt Puhalla, & the internal Microsoft design team.Industrial Design, Product Design2012 -
In 2009, Dell came to us at MINIMAL for assistance breaking into the smartphone market with their Venue line of smartphones. Working with Dell's internal team, we wrapped the phone in metal and, in an industry-first, curved Gorilla Glass, differentiating them from competitors and creating a shape that was fresh, functional, and comfortable to use.Industrial Design, Product Design2012 -
Minimal discovered and developed a process that enables one-off customization in mass-produced products. The result was Uncommon. Their unique printing process now allows graphics of any type to be printed on complex product forms. I designed Uncommon's launch product a minimal but robust iPhone case and art directed the brand with Scott Wilson for its first year.
During the year we worked on Uncommon, our greatest success post-startup was gaining presence in Apple's retail stores, some of the most coveted retail space in the world.Art Direction, Industrial Design, Product Design2012 -
A redesign of Lunatik's line of watch kit and accessory packaging with a focus on increasing familiarity with the Lunatik name, grabbing some retail shelf presence, and more than anything, showcasing the materials and workmanship of Lunatik's products.Art Direction, Graphic Design, Packaging2012 -
These headphones were the result of a quick study to break with popular circular/elliptical ear can conventions and "clean up" what is often a very complicated product. Completd as a two-day exercise, my favorite design detail was how the angle of the speaker housing could match up with a strong jawline when viewed head-on.Industrial Design, Product Design2012 -
A material study for a simple kitchen-based AM/FM radio stemming from a 2004 design positioning project for Radio Shack. While rethinking a line of radios intended for use in different parts of the American home, we balanced functional features, size, and durability. Visually, the line was tied together with a design language based on internally tapered shapes with high material breaks bridged by large lozenge-shaped displays.Industrial Design, Product Design2012 -
A digital music player reduced to its most basic elements. The goal was to create something that could be pre-loaded with music and given away to introduce people to new artists. Somewhere along the way, I imagined a tiny player, not much bigger than a standard headphone plug, "squeezing" music into a set of headphones.Industrial Design, Product Design2012 -
INVISIO was a creator of military grade communications gear looking to break into the consumer market. They had no brand resonance in the consumer segment, so I led a team at Ignition that leveraged their military heritage in the creation of a design strategy for their three consumer launch products, headlined by the impossibly tiny G5 Bluetooth earpiece. Our approach focused on INVISIO's military background as a basis for trust in their unfamiliar name.Creative Direction, Industrial Design, Product Design2012 -
Back in my Ignition days, I led a project that enhanced TurboChef's product usability and pushed their boxy, utilitarian design language forward to something distinct and identifiable...something that was uniquely theirs. Working with TurboChef's existing sheet metal production capabilities, we incorporated a two tone metallic CMF with pops of color in TurboChef blue. We added a number of functional improvements as well, such as easier door access and clearer control I/O.Creative Direction, Industrial Design, Product Design2012 -
When it was built, the Plus V3 was the thinnest DLP projector in the world. It utilized a collapsing lens mechanism that allowed it to attain unprecedented physical dimensions. In a time when most projectors weighed many pounds and took two hands to lift, the V3 was a true breakthrough and was one of the first products to show the promise of small ultra-portable projectors. I created the initial design concept for the V3, which was executed nearly verbatim in production.Industrial Design, Product Design2012 -
A old one-day project to create a simple but iconic set of computer speakers.Industrial Design, Product Design2012
All works © Dustin Brown 2013.
Please do not reproduce without the expressed written consent of Dustin Brown.
Please do not reproduce without the expressed written consent of Dustin Brown.
